Clean humanoid topology with a standard skeleton, so animation retargeting works on the first try instead of the fifth.
Contents
- 4 base meshes: male, female, heroic, stylised
- Standard humanoid rig, Mixamo-compatible bone naming
- Clean quad topology with edge loops for deformation
- UV unwrapped, 2K texture space
- Blendshapes for basic facial expressions
Formats
FBX (rigged), .blend source, Unity Humanoid avatar configured.
Requirements
Any engine supporting skeletal meshes.











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