Weapons designed to read at a glance in a crowded fight, with silhouettes that stay distinct at small sizes.
Contents
- 45 weapons: 12 swords, 8 axes, 6 bows, 9 staves, 10 shields
- Three rarity variants each (common / rare / legendary) via material swap
- 1K–2K PBR textures, trim-sheet based
- Grip sockets and pivot points set for hand attachment
Formats
FBX, .blend source, Unity and Unreal ready material setups.
Requirements
Any engine. 800–2,500 triangles per weapon.











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