Pure Blueprint, so it migrates into a Blueprint-only project with no compile step and no C++ toolchain.
What is included
- Grid inventory with drag-and-drop, stacking and split
- Equipment slots driving character stats
- Loot tables with weighted rarity
- Data-table driven items — designers add items without touching Blueprints
- Save/load via SaveGame objects
- Example UMG widgets, styled and commented
Requirements
Unreal Engine 5.1+. Migrate via the editor, not by copying files.









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