A production-ready inventory, equipment and save/load system for Unity — the systems work that eats three weeks of every project.
What it does
- Grid and list inventory with drag-and-drop, stacking and split
- Equipment slots with stat modifiers
- Full save/load using JSON, with versioned save migration
- ScriptableObject-driven item definitions — designers add items without code
- Clean C# with XML docs and no third-party dependencies
Requirements
Unity 2021.3 LTS or newer. Full C# source included.







Reviews
There are no reviews yet.