A complete character, not a single pose. This is the difference between a pack you can ship and one that stalls production.
Animations
- Idle (8 frames), Run (10), Jump / Fall / Land (3+4+3)
- Attack ×3 combo (7 frames each), Heavy attack (11)
- Hurt (4), Death (12), Roll (8), Climb (6)
- Total 96 frames, 64×64 canvas
Formats
PNG sprite sheets, individual frames, Aseprite source with tagged animations, Unity Animator controller.
Requirements
Any 2D engine. Pivot points documented per animation.







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