Water that looks right at the shoreline — where most water shaders fall apart — with depth-based foam and edge softening.
Contents
- 4 water types: ocean with gerstner waves, lake, flowing river, puddles
- Depth-based colour, foam lines and edge fade
- Refraction, caustics and planar reflection options
- Buoyancy helper script sampling the same wave function
- Mobile-friendly reduced variants
Requirements
Unity URP/HDRP and Unreal 5 versions both included.










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