A complete cel-shading look, not a single shader. Materials share a parameter set so an art director can shift the whole game with a few sliders.
Contents
- Toon lit shader with ramp control and adjustable step count
- Outline pass — screen-space and inverted-hull variants
- Rim light, hatching overlay, stylised specular
- Skin, hair, metal, foliage and water variants
- Shader Graph sources so nothing is a black box
Requirements
Unity 2021.3+, URP. HDRP variants included where applicable.









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