Plan a level before blocking it out. The pacing chart alone catches the “three combat rooms in a row” problem that playtesting would find two weeks later.
Contents
- Level one-pager template
- Pacing chart: tension over time with annotation
- Encounter design sheet with enemy composition and space requirements
- Beat map linking gameplay to narrative moments
- Blockout checklist and metrics reference
- Two worked examples from real level structures
Formats
Markdown, PDF, Google Docs, Miro board template.









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