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Aug 05, 2026 1:02 pm
Narrative is usually the first thing cut and the last thing budgeted. Writing defensively helps.
Practical habits:
- Front-load meaning. If a conversation gets cut to its first two lines, those lines should still carry the point.
- Avoid dependencies between optional content. If an optional NPC references an optional event, cutting one breaks the other.
- Keep barks separate from story. Combat and idle lines are cheap and survive cuts; cutscenes are expensive and do not.
- Lean on environmental storytelling. It scales down gracefully — a room can tell a story with no words at all.
What has your team cut, and what did you wish you had written differently?
